Just about everyone I know that plays iracing dislike how most the cars handle in the game. Consumer friendly it not defined by how much money something makes or how many people do it.Īs for content quality the tracks are nice but I don't think anyone would be driving the cars if it was not for the multiplayer people spend a fortune on those things they are still not consumer friendly. I didn't say fully involved I honestly think to get the general use and not even own half the road content would still cost you on average $160 a year.Ĭalling it least consumer friendly game in all history is silly, it is clearly working because what they put out is worth buyingĬod works, Fifa works, gambling websites work. More than likely, the average user will move on from these cars and never look back. Now the caddy is a great car and so is the spec racer ford. The solstice, nothing special, that indycar is ancient, the v8 is cool, and then you've got all the rest of that stuff. 3 mx5's that really should be 1, the current cup car. When you factor in those starter tracks, it becomes a little challenging to say the starter content isn't a little oval biased. Thompson Speedway Motorsports Park (oval) Phoenix International Raceway | circa 2008 (oval, road) Ford Falcon FG01 V8 Supercar (circa 2012)ĭaytona International Speedway | circa 2007 (oval, road).Chevrolet Silverado | NASCAR Truck (circa 2013).Chevrolet Impala | NASCAR Xfinity (circa 2011).Chevrolet Impala | NASCAR Cup (circa 2013).Hopefully the new developers can set things straight and rf2 can get a little more love. When you learn about all the things rf2 simulates, it's ridiculous that the guys at ISI didn't utilize some of that just to even do a little bragging.īut yea, just a few big things that really hurt an otherwise fantastic experience. Even after they had sorted out most of the issues, they did very little in the way of attracting people back. Quiet updates to a product will not attract the masses.Įarly development as some have mentioned also hurt the game, started off a little rough and that scared some away and in a market as niche as this, thats hard to come back from. iRacing is a perfect example of marketing done right, you've got to keep the gravy train rolling. Possible bias aside, I believe it comes down to things such as an almost complete lack of marketing hype which in this day in age just kills a product. I'll admit upfront that i'm someone who uses rf2 a lot, both in league racing, and just for general pleasure. Hey mate, lot of good answers on here, and some pretty terrible ones as well. The graphics were decent on the demo, but the physics on ffb was very highly detailed, which I guess is what we're after really right? Otherwise we'd just be playing gran turismo or forza. So I guess my question is, how come rf2 isn't that, should I say, popular as assetto? (as I've read on forums and youtube). AC ffb was nice until I tried rf2 and that's just a demo with stock ffb settings. It's as if I could literally feel the nooks and crannies and uneveness of the track. Just for the heck of it, I downloaded rf2 demo from steam, used the included renault megane on toban long and boyyyyyy was I blown away by the ffb detail. I'm certainly not fast enough but rather consistent in multiplayer servers on the tracks I've been practicing on, seems like I'm always around p3-p6 at the end of the day so I guess that's ok for a noob such as myself.Īnyway, I've got the wheelcheck/lut app combo so I have a good ffb setting on ac to run the ffbclip app at 90%-ish, without clipping too much. So I've been using assetto all this time and getting the hang of it I think. I've just started simracing for about 3 weeks now, bought a used dfgt as everyone says to see if I'll like it first, turns out I'm addicted to it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |